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Highlighted Projects

Aerial Communications Network Simulation

  • Tech Stack:

    Python, SimPy

  • Summary:

    Built a discrete-event network simulation using SimPy to analyze aerial communication performance and traffic behavior. The system models message generation, queuing, transmission (including relays and drops), LAN/WAN differentiation, and dynamic resource allocation.

  • Highlights:
    • Architected the simulation using object-oriented design principles for modularity and scalability.
    • Implemented custom algorithms for network resource allocation and intelligent message relaying.

E.W. System Training Simulator

  • Tech Stack:

    React.js, Node.js, HTML, CSS, Websockets

  • Summary

    Led the development of a web-based training simulator for Electronic Warfare (EW) systems, managing a team of two developers. The simulator replicates system interfaces and behaviors to support realistic training scenarios.

  • Highlights
    • Built functional digital replicas of EW systems using React.js, simulating real-time feedback and user interaction.
    • Implemented inter-system communication via WebSockets to emulate operational coordination.
    • Oversaw project planning, task delegation, and technical architecture decisions.

Balloon Flight Simulation

  • Tech Stack:

    Python, REST API

  • Summary

    Developed a Python-based simulation to predict the flight path of a high-altitude balloon, incorporating real-time wind data from a meteorological service via REST API.

  • Highlights
    • Modeled flight dynamics using equations to simulate acceleration caused by wind and drag.
    • Integrated external weather data by querying wind patterns over time and geographic coordinates.
    • Validated results and fine-tuned parameters by comparing simulation output to real-life experiments.

Simulation API Wrapping

  • Tech Stack:

    Python, Flask, Json, REST API

  • Summary

    Converted a standalone simulation executable (.exe) into a RESTful web service using Flask, enabling external systems to interact with the simulation programmatically.

  • Highlights
    • Enabled concurrent request handling by spawning multiple executable instances in parallel.
    • Assigned unique identifiers to each request and managed corresponding output streams.
    • Designed a lightweight API interface for seamless integration with external tools.

Thesis: Monitoring and Diagnosis of Essential Tremor Severity Using Household Utensils

  • Tech Stack:

    Python, DSP, ML

  • Summary (Pending Completion)

    Researched E.T. & existing technologies and developed a system using DSP and ML which shows the viability of monitoring and diagnosing E.T. severity using household items installed with inertial sensors, such as mugs.

  • Highlights
    • Processed raw data using DSP techniques.
    • Analyzed data and performed feature engineering.
    • Built ML models to predict classes and perform regression with high accuracy.

Brick Breaker Game

  • Tech Stack:

    C#, Threads, Windows Forms

  • Summary

    Built a classic brick breaker game in C# as part of an open ended OOP assignment, using only system libraries (draw, threads, forms). Download Game; Download Code

  • Highlights
    • Created classes with inheritence for different game objects.
    • Implemented level builder and loader which saves and loads objects states.
    • Implemented game mechanics, using thread to handle calculations and drawing.
Designed and Built by © Max Feldhamer